Hero image

QuestFriendz's Shop

Award-winning children’s book publisher inspiring a love of STEM learning with the SuperQuesters adventure series! Download free STEM resources today.

Award-winning children’s book publisher inspiring a love of STEM learning with the SuperQuesters adventure series! Download free STEM resources today.
KS1 Technology and Engineering: Design an Invention to Clean Up the Sea
QuestFriendzQuestFriendz

KS1 Technology and Engineering: Design an Invention to Clean Up the Sea

(0)
In SuperQuesters: The Case of the Angry Sea, Lord Grumble and Captain Blackwaters are polluting Questland’s sea. The SuperQuesters set out to stop the dastardly duo. Can you help the SuperQuesters clean up Questland’s sea by designing an invention with a special tech feature or superpower? Time required to teach: 20 minutes. We suggest this support a lesson on the environment or design and technology. Additional material required: None but you can find more free resources at www.questfriendz.com Links to National Curriculum: KS1 Design and Technology - design KS1 Art and Design - creatively design products; use drawing to share ideas KS1 Science – working scientifically; uses of everyday materials Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea. Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart. When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help. Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots. Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way. The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page. Further learning resources to download at: www.questfriendz.com Also available in the series: *SuperQuesters: The Case of the Missing Memory *- Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category SuperQuesters: The Case of the Great Energy Robbery SuperQuesters: The Case of the Stolen Sun
KS1 Technology and Engineering: Design an aircraft that uses renewable energy
QuestFriendzQuestFriendz

KS1 Technology and Engineering: Design an aircraft that uses renewable energy

(0)
Leo Zoom loves flying and one day hopes to travel into space. However, this method of travel uses a lot of fossil fuels. SuperQuesters: The Case of the Great Energy Robbery explores biofuels, such as sunflower oil, animal waste and seaweed, that can fuel machinery and power engines. Help Leo design an aircraft that uses biofuels. You can use the ones mentioned in the story, or research other possibilities. Challenge! Explain which biofuel you have chosen to use and why. Time required to teach: 30 - 45 minutes. We suggest this support a lesson on renewable energy or transportation. Additional material required: None but you can find more free resources at www.questfriendz.com Links to the National Curriculum: KS1 Design and Technology - design KS1 Science – working scientifically KS1 Art and Design – use drawing to share ideas KS1 Geography - environment Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery. The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before. Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests. When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland? Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way. The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page. Further learning resources to download at: www.questfriendz.com Also available in the SuperQuesters series: SuperQuesters: The Case of the Stolen Sun SuperQuesters: The Case of the Missing Memory - Shortlisted for *The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category SuperQuesters: The Case of the Angry Sea
KS1 Technology and Engineering: Design a Robot
QuestFriendzQuestFriendz

KS1 Technology and Engineering: Design a Robot

(0)
In SuperQuesters: The Case of the Missing Memory, the SuperQuesters learn about robotics, coding and computing memory. They find out that B-bot malfunctioned when they tried to install new dance software because he needed more memory. This activity sheet is all about designing your own robot. Time required to teach: 20 minutes. We suggest this supports a Computing lesson on robots or a lesson on Design and Technology (e.g. with a focus on the importance of design appeal and creating a design that meets a brief). Additional material required: None but you can find more free resources at www.questfriendz.com Links to the National Curriculum: KS1 Design and Technology - design -KS1 Art and Design - creatively design products; use drawing to share ideas Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category. The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before. Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests. When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland? Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way. The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page. Further learning resources to download at: www.questfriendz.com Also available in the SuperQuesters series: SuperQuesters: The Case of the Stolen Sun SuperQuesters: The Case of the Great Energy Robbery SuperQuesters: The Case of the Angry Sea
KS1 Technology and Engineering: Design a Spaceship
QuestFriendzQuestFriendz

KS1 Technology and Engineering: Design a Spaceship

(0)
Leo Zoom is an awesome astronaut and loves space travel. Can you help design a new space ship for his next adventure in Questland? Draw your space ship in the space below. Challenge! Can you label the materials you would use to make the space ship? Time required to teach: 20-30 minutes. Could be part of a lesson about space or transportation. Additional material required: None but you can find more free resources at www.questfriendz.com Links to the National Curriculum: KS1 Science – working scientifically; everyday materials KS1 Design and Technology – design Art and Design – using drawing to develop and share ideas Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category. The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before. Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests. When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland? Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way. The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page. Further learning resources to download at: www.questfriendz.com Also available in the SuperQuesters series: SuperQuesters: The Case of the Stolen Sun SuperQuesters: The Case of the Great Energy Robbery SuperQuesters: The Case of the Angry Sea
KS1 Technology/Science: Design a Hot Air Balloon
QuestFriendzQuestFriendz

KS1 Technology/Science: Design a Hot Air Balloon

(0)
In SuperQuesters: The Case of the Stolen Sun, the SuperQuesters find out how something as heavy as a hot air balloon can leave the ground. (The answer: because the hot air rises and fills the balloon!) Design your own hot air balloon. Time required to teach: 30 minutes. We suggest this supports a lesson on vehicles, energy or forces. You can find more free resources at www.questfriendz.com Links to National Curriculum: KS1 Science – working scientifically; uses of everyday materials KS1 Design and Technology - design Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Stolen Sun. The first instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8, through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before. Meet Lilli and her best friends, Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests. Lilli, Bea and Leo are working on solving the science question of how objects such as a hot air balloon go up in the air. They journey to Questland in search of the answer. Upon their arrival the queen asks for their help. Lord Grumble and the Snapettes have stolen the sun and Questland is in darkness. Adventure and excitement await as the friends work together to crack this latest case. Can you help them track down Lord Grumble and his Snapettes and return the stolen sun to Questland? Children develop 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way. The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page. Also available in the SuperQuesters series: SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category SuperQuesters: The Case of the Great Energy Robbery SuperQuesters: The Case of the Angry Sea